Character Design: Explorer Concept Sheet 1

With the inspiration that I had gained from my research, I began to draw up some different characters. Firstly I decided t go with the animated abnormal body shape that doesn’t rely on correct proportions. I wanted the character to be wearing the typical medieval clothes will having scratches and rips on his clothing. As well as this I still wanted the character to have some form of protection since they will be traveling to dangerous places. Therefore I decided to give the character a shoulder pad that would be held on by a strap attached to the characters built. Finally, I added pouches to the characters built since he is an explorer it is likely that he will want a place to store the artifacts that he collects.

To show the full visual of this concept I created a full rotation showing all four sides of the character. As well as this I also created an alternate head for the character which can show a whole different personality to the character and give them more of a clean and simple look. I showed all of these drawings by creating a character sheet on A3 in photoshop. Making it clearly visible which were the alternate heads and which was the main part of the concept.

Looking back at this work I am proud of the outcome of this design, however, I need to carry on with this body type, experimenting with different clothes to give me more options for the character. As well as this  also want to take this designs and apply them t a realistic human and see if that would be better or worse for my game.


Robot Concept: Design 4

I also created another texture design for the second robot that I created. This design was similar to the alternate design that I did for the first robot where I changed the texture to grey so that it looked more futuristic and armoured. This was the same with the green lights for the eyes and LEDs on the battery pack. I changed the colour of the crest from blue to red as it resembles the colour of real life ancient helmets. As well as this it also would stand out from the blue ocean since it is the opposite of it. The colour for this also means that robot makes more sense since the way it moves around is by flight it would appear futuristic.

I feel like this design works better in this scenario than the design for the first robot however it still does not work as good as the first design. The red crest works extremely well however the robot still doesn’t look like it has been there for centuries.

robot 4.png

Robot Concept: Design 2

After the first concept was finished I then began to recreate the second design in Photoshop. I decided to use the same color palette with this design as I wanted it to look like armor, especially the head as if it had been made from an old helmet from the armory. To make this more apparent I decided to edit the design by adding the crest which is commonly seen on lots of ancient warrior helmets. In this design, I decided to make it bright blue as I felt like this would be the military color since they are guarding an underwater city. Since the backpack/battery pack will have to be the most armored part of the robot I used a gray color to show that it is made from a stronger metal.

I will also do an alternate design of this which will use different colors to achieve a more modern look while still paying homage to the ancient robots.

When looking back at this design I can see things which I could be improved and some things I am glad I changed such as having the crest rather than the antennas. If I were to redesign this robot I may make it have more detail such as exposed cables and damage that it has acquired from previous battles. Similar to the first design.


Robot Concept: Design 1

After I had finished drawing a few different designs I decided to recreate them in Photoshop and add colour so that they appeared more lifelike. The way I planned in doing this is by having 2 robot designs which I will then create 2 different texture designs for.

The first design is for the robot inspired by claptrap. I wanted to use oranges and browns to appear as the robot is made from scrap metal and is ancient as better materials would not be available. I decided to g the typical red,green, and yellow cables so that they are easily visible to the viewer and shows how damaged the robot has become over the years.

In reflection to this design, I feel like the colours I have used work very well and help show the theme and time set of the robot. If I were to take this design back into Photoshop I may try to improve the amount of detail on the robot and try to add highlights to the character to show where the light is coming from.