For this task, I was given an image of an object that was somewhere within the college. I had to find the object on my own and acquire my own pictures to use as reference later on.
After doing this I began this project by sketching out the printer in the multiple different angles that I could see. To make it easier when I go to 3D model I repeated the technique I used in the previous project where I tried to separate the printer into separate parts. This way I could visualise the shape of the entire printer easily.
With my sketches, I then went into 3ds max and began modelling the printer. I used the separate piece sketches that I did as a guide on which piece to start with and how to progress. I found that this was mainly just cubes which needed to be bevelled and chamfered. This meant that I could easily keep the poly count as low as possible.
I felt like this prop was easier than the Iron that I previously made as it had a lot fewer curves and attention to detail. Especially because the whole backside of this prop didn’t need to be modelled since it was up against a wall.
I rendered the final model using the same lighting rig that I used with the Iron as it saved time and made more sense for me to use it rather than recreate the same rig.
To improve my presentation in showing off my work that I create in 3D I practised rendering the model using different approaches. I experimented with the materials, trying to find a colour which made the model clearly visible and eye-catching but still subtle enough so that the details can be seen. For example, I wouldn’t use bright pink as this would be unbearable to view.
I also used various different lighting techniques which involved me changing the position of the lights as well as changing a number of lights on the model. For the background I originally used a chambered cube, however, this showed a crease line, therefore I then decided to use a cylinder as this would give me a smooth background. The smooth background was necessary so that the shadows cast from the model, showing the depth of the model.
Finally, I multiplied the model and rotated it so that I could then create a final render showing the prop in all angles. Then I changed the background colour for this render so that the model clearly stood out from it and so that if I wanted to I could remove it entirely in Photoshop. This was then taken to Photoshop so that I could create a professional design sheet to show off my model.
Practising rendering has given me a better understanding of the better ways to present my work in the best lighting as well as the best materials. Comparing the final render to the first render that I did I can clearly see the different in presentation as the colours appear more uniform and show that the model is finished whereas the multiple colours of the first render make it look like a work in progress piece.
For this task, I was randomly given an object to 3D model. This object had to be based on its real life counterpart sitting on the table. The model had to be as close to the real-life piece as possible and only needed to show the detail of that. What I mean by this is that since the iron was stood upright, there would be no need to model the bottom of it as it can not be seen.
I started off this project by drawing the iron in multiple different perspectives so that I could identify the key shapes that make the Iron. I then began to break it down into its core elements which included a drawing of it from the front, back, and sides. Then drawings of the handle separately and all of the buttons separately. The reason that I did this is because these items would have to be modelled separately, therefore, it makes sense to draw them in advance so that I don’t need to try to visualise the object on its own.
After finishing my drawings I began to 3D model the Iron. I found that the easiest way to gain the shape of the iron was to use an FFD Box modifier since the iron was curved in two directions. To make this easier for myself I only did one-half of the iron and then mirrored it as this would give me an exact copy so that both sides lined up.
I Then created the handle using the bend modifier as this allowed me to easily curve a cylinder into the correct shape. I had to adjust the vertex’s so that it aligned with the front panel smoothly and didn’t look out of place. I found that the best way to gain the shape of the handle was to just create half of it as if I had done an 180-degree bend it would be too rounded and cause me more hassle. By creating just one half I could adjust the length and shape which then gave me more of an oval shaped handle when I mirrored it. The mirror tool benefitted me a lot with this project and has certainly increased my thought process with the beginning stages of the project as I feel like I try to think of the easiest solution before creating the work unlike what I have done in the previous projects where I start and then realise how I can do it more easier.
Finally, I created the buttons and the lead for the iron. These were fairly simple to create as the buttons mainly consisted of bevelled cylinders and bevelled cubes.I made sure with the cylinders that I was only using quads, I deleted the inner polygons of the caps and replaced them so there was no tris. The lead was made using a cylinder which I added the bend modifier to 180 degrees and then mirrored to gain the complete ring. The reason I did half is because I wanted it to sit as closely to the Iron as possible and this was easier If I did it piece by piece. I then mirrored the lead multiple times and slightly moved them so it looked like the lead had been wrapped over itself multiple times. The plug was simple to create and I used another mirrored lead which was attached to it and then hidden in the bundle of lead.
The mirror tool benefitted me a lot with this project and has certainly increased my thought process with the beginning stages of the project as I feel like I try to think of the easiest solution before creating the work unlike what I have done in the previous projects where I start and then realise how I can do it more easier. As well as this I feel like I am slowly getting better with the program as I am starting to understand more of the modifiers, especially the FFD. If I didn’t use that modifier I doubt I would have been able to complete this project. The finished render came out really well for this project and I have tried to keep the Iron to scale as much as possible using measurements which I made off of the real life version.
When trying to improve my presentation in Creative Futures I improved the materials used for my iron aswell as the lighting and the background. This was to make it look clean and finished. I went for a light orange colour so it looked like a clay model, subtle, but would stand out in a bunch of images.