Improving Anatomy and Portrait Drawing

Throughout the second semester, I have been working on a mini brief of improving my anatomy and facial expression skills. To do this I have been drawing myself in a mirror, as well as my friends a couple of times every few weeks. The main goal I was trying to achieve with this was to find a likeness. To be able to tell that the drawings of me were actually me. The way I did this was by practising with the facial shape as well as the shadowing that makes certain areas more visible, such as the cheek bones. I also did a fair few portraits of celebrities from a list. These celebrities had unique facial shapes and features which made them instantly recognisable, It was my goal to come make this happen with my drawings.

To experiment with a range of media I decided to try using different methods and see what the effect did on the final outcome. Some of the methods I used included charcoal and a brush pen. When doing this I found that the charcoal was best used to create the shadows on the portrait as it was easy to smudge and blur. The brush pen certainly made all the detail stand out more but it also gave the portrait a different style. The bold borders gave it that comic book character look that appears defined.

I decided to also have a go at drawing one of the celebrities from the list that we were given. I chose the actress Wai Ching Ho as she had an interesting face which would be easily recognisable. For her, I used a mixture of pencil and charcoal to create the shadows of her face. Once I was done I decided to show my family and friends the portrait and had them guess who it was. They were easily able to guess who it was which is good as it meant that I achieved my goal of gaining a likeness in the drawings.

To increase the detail on these portraits I also added colour to them in photoshop. The main reason was so that I could easily add highlights and shadows to certain areas of the face, for example, the nose, to make it look realistic and not flat. reflecting on this I realise that by doing this it also will benefit me in the future when I create character concepts as I will be able to create them to more realistic detail when in photoshop compares to my previous character attempts. My first attempt at this went away from the detail and refined outlines as I just wanted to experiment using the burn and dodge tool to try to create skin tones. I feel like this isn’t bad for a first attempt however the shading needs to be more consistent so that the features of the face such as the cheekbones and the nose appear more defined and not just flat on the face. The second attempt took this on board but also did the outlines as I felt like the first attempt looked sloppy and as if it was rushed. I wanted to spend a little more time on it, trying to make it look closer to a finished concept.

 

Portrait Sculpting

As part of my Creative Futures module, I am trying to improve my anatomy drawings skills. Since this gives me a better understanding of how the face shapes together with the different bones I also thought it would be good to try and use these skills to create characters face in sculptures. For this task, I used one of my drawings of the another member in my group as well as just by looking at him.

I then had a go at creating a self-sculpt of myself concentrating mainly on the face shape and features rather than things such as the hair. When doing this I found that I was certainly creating a realistic and proportionate head, however, I was struggling to find a likeness. The main problem I found was the shape of the nose. I couldn’t quite create the correct shape for the nostrils of the nose as they kept looking flailed and too far off of the face.

First Attempt.png

Comparing this to my previous attempts at character modelling, my sensei in the Creative Futures Boxer project, I can see that I have certainly improved in the overall shape of the face. With my sensei, I was happy that he was old as it meant that I didn’t have to do hair. When doing hair with this project I felt like I didn’t d too much of a bad jump as the person’s hair was wild and crazy so it didn’t have to be precise and combed.

Sensei Model

Photoshop Self Portrait

To carry on experimenting with the dodge and burn tools I did a self portrait on photoshop from a picture taken a  couple of years ago. I used colour which were as similar to my hair and skin colour as possible.

I was happy with the final outcome however I feel like I could have done better on the lighting of the face but for a first attempt onto a human I don’t think its too bad. I will carry on experimenting with this and hopefully improve.

self-portrait