The aim of this task is to create a mobile game that has one base mechanic. This will make the game simple and easy to understand.
- Silly achievements that drive the game
- Customize a character
- Make food game
- design a ship
- racing game
- dinosaur riders
- planet destroyer
- connect the electron
- spread the infection
- destroy the castle
- defend the castle
- music game
- snail road game
- speed run game
- dreamscape (go through worlds, turn based rpg)
Dreamscape, Disney brand tie in
Our final idea for this is to create a 16 bit role playing game where the player has to travel to multiple different worlds with the hope of defeating the bosses and collect a piece of the reward, known as dream drops. The player completes the game by collecting all of the pieces.
core mechanic: quests
sub-mechanics: discovery,levels, and cascading information, urgent optimism, customization
5 different world, adapted from Disney movies, where the player has to travel to each world to defeat a boss and collect and item.
Worlds: Numbers indicate world order
3.Incredibles: tropical island (villain, syndrome)
5.Wall-e: scrapheap (villain, auto)
2.Bugs life: grass hopper hideout (villain, hopper)
1.Wreck It Ralph: Candy Land (villain, turbo)
4.Alice In wonderland: Wonderland (villain, red queen)
customizable, boy or girl
Since we decided that the game we would create a concept for we also thought it would be a good idea for each of us to create our own world since there is five of us in the group. The idea is based upon the Disney universe, therefore each world has to be related to a Disney book or movie. The movie I chose was the Incredibles which contained lots of different environments. In my opinion the tropical island is the most iconic environment from this movie is the tropical island as this is where the team unites and are introduced to the villain. The dream drops design is specific to each world.