3ds Max: Improved Props

To help with my skills in 3DS Max I wanted to go back and revisit some of the props that I made in the first semester. Instead of going straight into the 3D software I began this small project by drawing out the props I wanted to create. This way I could break them down into the key component as well as visualise them in perspective.

Cart

The first prop that I decided to create was the cart as this was one of the first 3D props that I made. I began by drawing out the cart in perspective as well as breaking it down it to its components. This was fairly simple as it was mainly made up of boxes.

Scan_20170330 (8).png

IN 3D I could easily create this and since last time I have learned lots of new techniques that meant I could make it more realistic. This included the bend modifier. I tried to include more detail with this version and think about how it fits together. For example, I created individual planks that make up the cart as well as the wooden planks that lay underneath the cart, connecting it all together. With the first attempt at this I simply placed the wheels on the side but with this version, i connected them to the under the beam.

Final Render.png

Shield

Similar to the cart I also recreated the square shield that I did about also decided that this would b e more of my own design rather than from a reference. I drew out the shield in the shape that I wanted it to be as well as with all the components that would make this up.

Scan_20170330 (9).png

I think that my first shield wasn’t too bad considering I just started, however, this version looked more polished and professional. It may differ a lot from the original design however I like this as it is more of my design rather than just copying from an image. I’m glad I decided to redo these props as I feel like ti helps show my progression. This is something I will then do again in the future to show more improvement.

Shield.png

3D Models: Cart and Props

Using all of the props that I created I decided to compile all of the props into one environment. I did this by merging all files into one and then positioning the props so that they don’t look out of place. I then copied and pasted the props so that the cart wasn’t bare and so that the props filled up the floor surrounding the cart. While doing this I made sure that the scale of all of these props was relative to each other so that nothing looked too large or too small. Finally, I added a floor and a background so that the shadows of the props allowed it to stand out, being more visible.

IN reflection to this, I think this has turned out quite well and the props all seem like they belong together. My only concern is that because these props were created over time, it is clear on which props I started with, and which I finished with. One improvement I feel like I need to make, which I need to learn how to do, is properly rendered so that the long correctly shows the shadows and the props are rendered in the highest quality image.

everything-within-the-cart

3D Modeling: Cart

To practice using 3DS Max we were tasked with creating a wooden cart based on a piece of concept art that we were given. We did this using quads and cylinders as the cart was very basic. When making the wheels we had to first cut out the middle so that the triangular polygons could be replaced with quads. The cart didn’t need to look exactly like the concept art but had to resemble it.

To reflect on this I feel like I need to continue practicing with 3DS Max as atm I can only create basic shapes however this is a good start. I may even recreate the cart in the future to show a comparison of how I have improved in 3DS Max.