CATS: The Wedding Dress

Ryan Green

BA (Hons) Games Design

Hull School of Art and Design

Open University

30/3/2017

The Wedding Dress is a significant piece of a traditional western wedding. The design of the dress not only shows off the bride and makes her stand out to all that attend the wedding but also reflects on the type of person underneath the dress. For example, the most common form of wedding dress would usually be made from silk which means that the dress appears of a high quality reflecting on the person underneath as it shows them as wealthy.  As well as this the style of the dress gives a similar view. An extravagant and highly detailed dress will instantly be recognised as extremely expensive whereas a simple dress will be considered the cheaper more common option. This may not be true as it could just be that it suits the bride’s taste.

The colour of the dress is also significant. In the western part of the world, the traditional colour for a wedding dress is white. This is because the colour white is considered pure and implies that the person wearing it has either a pure soul or is now becoming pure by getting married (Ellen Scott, Metro) The Wedding dress is also clearly exaggerated in the lower portion as it flails out and drapes across the ground making the bride look elegant and makes them stand out from everyone else in the room. Giving the idea that she is the main focus of this event.

An Important part of the wedding dress is the veil. This is a headpiece which covers the entirety of the face of the bride until it is removed by the husband to be. The reason the veil first existed was because in the ancient times of greek it was used as a way of protecting the bride from evil spirits but then it was also believed that it was a symbol of Chasity. ( Rachel Morgan, Weddingideasmag) In the modern times, it is mainly worn as a piece of fashion as it is a recognisable accessory to the wedding dress and considered vital to its appearance.

The picture shows the bride holding a bouquet of flowers which is very common in the western wedding. The first reason that these are seen is because the bouquet is used as a way of choosing the next wedding.  The colour and type of flowers int he bouquet is also important as they are roses. These are often associated with love due to them being elegant and a bright vibrant red. This is possibly used to show the passion and love that gives the reason for the wedding.

As part of a western wedding, it is traditional that the father walks the bride down the aisle. This is shown as a symbolic way of giving his daughter away to the husband to be. This is now seen as old-fashioned as it was originally done to show that the father was giving them away for a price.

wedding-dress

Sources:

Why do brides wear white on their wedding day?

https://www.weddingideasmag.com/history-of-wedding-veils-styles-and-trends/

https://www.reference.com/holidays-celebrations/father-walk-daughter-down-aisle-96984188ead453a7http://www.infoplease.com/spot/weddinglore1.html

http://www.infoplease.com/spot/weddinglore1.html

 

 

 

Text Seminar Reflection

After reading this text seminar I was interested in the part saying that video games where very similar to tourism as it offers new experiences. Reflecting on this I feel like I agree as video games allow the player to see sights from different places all over the world from the comfort of their house without having the nightmare of travelling. Just by the touch of a button a player can be playing a game set in America to another set in Australia. It not only gives the experience of travelling to another country but it allows people that do not have the privilege of travelling to gain these experiences. Virtual Reality is another factor that will make video games even more similar to tourism as the player will be able to see the environment around them through their own eyes and move around this environment.

I also disagree with this statement as Tourism allows people from other countries to go and see parts of the world in person. However video games mainly use countries just as a setting in the background, which is covered by gameplay and story. This means that a lot of the experience of being in another country is lost as the focus is on the characters and not the environment. Another reason I disagree is because the games are virtual, just like Mchulan says in this piece of text, therefore even if the player gets to see another country, it will not be real, they are just pixels on a screen.

 

 

Semiotics Game Cover Analysis

The first graphical image cover that I will be looking at is from Bloodbourne. On the cover a man can be seen faced away from view so that only his back is visible, with a simple white background. This suggests a multiple of different things to the viewer, the first being that the character seems to be mysterious and unknown as the player can not see his face, as if he is trying to hide his identity. The second suggestion that this cover makes is that the enemy within the game, or the end goal, is within the white background as the characters focus is on that. The title of the game is shown in the center of the image in a simple font. This is cleverly done as it gives a clue as to what time the game is set in. The simple yet elegant font gives the impression that this game is set within the medieval ages. The character is also holding a gun in one hand and some form of melee weapon in the other which can suggest and represent a couple of different ideas. The first is that these weapons give more of a description of the character as the show him as a warrior.As well as this the weapons also give an idea about what the environment and atmosphere of the game is going to be like as the weapons do not look realistic, making this a fantasy game. This is also shown by the magical looking red and black mist surrounding the character.

The second graphical image is from an old game called MedIEvil. On this front cover a skeleton can be seen stood on a path in the center of the image. The most obvious suggestion that this makes is that this is the main character of the game that the player will play as due to the fact that he is centered in the image however since he is a skeleton it could also suggest that this is in fact the enemy of the game. Since the character is a skeleton this immediately tells us that this is a fantasy game due to it being unrealistic as they appear to be alive. In the background of the cover a castle can be seen covered by the darkness. As this is on the front cover it is most likely a significant place within the game however the darkness that covers it gives the impression that this may be the final part of the game as it is not fully revealed. As well as this it also suggests that this place has an evil presence because of the dark colours that can be seen. This is further backed up by the dark sky that gives the illusion of a dark power. The character can be seen in an heroic pose wearing armour and wielding a sword. This gives an idea about the characters backstory and about their attributes. Since he is in an heroic pose and looking towards the left of the cover, following the path down, it appears as if he is preparing for a fight as his sword is drawn.

Semiotics: Game Cover Anaylsis

Bloodbourne

Denotation: Signifier
The front cover of this game shows a man Covered in red patches, wielding weapons while looking out into the background. The clothes he is wearing are black with red patches. The background that he is staring off into a white background.

Connotation: Signified
The red patches on his clothes suggest that he has been in battle as it represents blood either from him or his enemies. This is then backed up by the fact that he is using weapons. The black mist that lingers on the character suggests a dark magic which helps explain what the game is about.This can then by connected to the fact that the character is facing away so that his face can not be seen, suggesting that he is the source of the evil and not actually the good character within this story.

MedIEvil

Denotation: Signifier
A skeleton like character wielding a sword stands in a heroic pose on a path leading to a blacked out castle. Grass surrounds the path as well as trees. The background shows a night time setting.

Connotation: Signified
The character on the cover appears to be looking out into the distance which can suggest that an enemy is approaching as he is stood ready for battle with his sword in hand. The blacked out castle can suggest a story element of the game as it is not fully visible to the player. This suggest that it could be seen towards the end of the game

 

 

 

 

CATS Brief: ‘What Is New Media’

We were recently given our CATS brief for the first semester. Our brief is about ‘what is new media’. The aim of the brief is for each off us to pick a topic and discuss how this has changed since post modernism 1950’s onward. We also have to look at how it effects culture and society or even creates new societies.

For my topic I have chosen motion capture and the way this is used in gaming. For example this would include things like the Nintendo Wii and the Xbox Kinect.

Over the next week my aim is too research Motion capture including the history of it and three different theories about how ti effects society and culture. After this is done I will give my opinion as well as decided which theory I agree with