Game Adaptation: World Map

With both of the maps for the main cities in the game created I now wanted to create a world map. This would not be used by the player to find their way around but more for the emersion of the game and as an indicator of how large the world is.

When drawing the map I gave the shape no thought and started off by drawing squiggles that looked unique and like islands. I then went over these squiggles making them more defined and ‘island like’. I needed to find a place on the map where Atlantis would be located. I used the largest spot of open water and signified that this would be where Atlantis it by having a cluster of rocks. I then added city names among all the islands as well as ‘mysterious rocks’ where Atlantis would be.

Similar to how I came up with Heron I used the Fantasy City name generator to get my desired city names. I made sure that some of the names appeared more elegant and upper class as these would be used for the capitals of each island. For the positioning of the city, I made sure that cities such as Velcro and Heron were next to the coast as these cities would have docks.

In reflection, to this map, i feel like it is extremely unique and would not be mistaken for any other fictional maps that have been created. I also feel like I found a good technique for creating this map, giving it very little thought and just letting the pencil go where it wanted to.


Game Adaptation: Heicron Map

After finishing the map for the Atlantis city I also wanted to create a map for the beginning city of my game, however, I didn’t have a name for this city. All I knew was that wanted the name to sound fantasy and that it was obvious that this wasn’t a real place. What I decided to do for this was to use a Fantasy City Name Generator. This way I would have a unique name for my city that even I didn’t come up with.

Next, I drew out the plan for the city. I did this sort of randomly, adding paths in any direction, however, a couple of things I knew where I wanted to put them. the first being the dock. The city must have a dock as there has to be a way for the character to venture out to the sea in the first place to find Atlantis. Next, I also knew that I wanted a large tavern in the map as this was a piece of concept art that I created and would be the starting place of the game. I had an image in my head of a long path leading from the tavern to the dock so that some of the city would be explored before moving on. The rest of the city I created randomly while still making sure that it looked normal and like a typical city layout.

The layout of this city turned out to be widespread and natural, looking like all of the paths and bridges belong where they do. This map benefits me massively in visualizing what the city would look like and it will also help me when creating future concept art



Game Adaptation: Atlantis Map

To create more of a visual understanding of my game adaptation we were tasked with creating maps that show the world and different features of our game.

The first map that I created showed the layout of the Atlantis city. So that I had a starting point I looked at maps used in other games. I found that the best examples were from MMORPGS as they usually have a large world. I gained a lot of inspiration from the map of Bree from Lord Of The Rings Online. I knew that I wanted to have two large temples which I previously created in my early concepts and a dock as well so that there was some way of getting to the island. I started the path from the dock randomly drawing, making sure that the path didn’t look straight as I felt like this would be too plain and look out of place. Eventually, I came up with a path as well as a town center. This then allowed me to add the buildings, lake, and parks around the city, filling it up so that it didn’t appear as empty.

So that the map had a use I decided to create a key that had symbols representing things such as quests and merchants. I then placed these symbols randomly throughout the buildings so that the city had a purpose.

Since this is only a sketch I feel like if I were to add a bit of colour it could improve the design and add to the visual. This is only one of three maps that I want to create as I feel like there needs to be another city map of the beginning town, and a world map so the player knows the size of the environment.