With the inspiration that I had gained from my research, I began to draw up some different characters. Firstly I decided t go with the animated abnormal body shape that doesn’t rely on correct proportions. I wanted the character to be wearing the typical medieval clothes will having scratches and rips on his clothing. As well as this I still wanted the character to have some form of protection since they will be traveling to dangerous places. Therefore I decided to give the character a shoulder pad that would be held on by a strap attached to the characters built. Finally, I added pouches to the characters built since he is an explorer it is likely that he will want a place to store the artifacts that he collects.
To show the full visual of this concept I created a full rotation showing all four sides of the character. As well as this I also created an alternate head for the character which can show a whole different personality to the character and give them more of a clean and simple look. I showed all of these drawings by creating a character sheet on A3 in photoshop. Making it clearly visible which were the alternate heads and which was the main part of the concept.
Looking back at this work I am proud of the outcome of this design, however, I need to carry on with this body type, experimenting with different clothes to give me more options for the character. As well as this also want to take this designs and apply them t a realistic human and see if that would be better or worse for my game.