Game Adaptation: Robot Pareidolia

Even though I had already created four different designs for the robot I wanted to continue to explore different designs to come up with a unique looking design. I did this by using the parabolic method which gave me unique shapes for the robot that I wouldn’t have thought of without pareidolia.

After this was done I then took two of the characters and developed them further by creating alternate designs. I did this for the bug looking robot and the tank looking robot. I gave them all unique designs that gave a different theme for the game.

My favorite of the designs was the bug-like the robot which had an art deco style engraving on its panels. The robot was one of the unique designs that I came up with and is unlike anything I have previously seen in other games or movies.

To reflect on this I feel like I now need to take this design further in photoshop by making different variants of the robot that gave it a different role. For example, one would be a soldier while another would look like a medical robot.

 

Robot Concept: Design 3

After finishing both of the robots I decided to do a second texture variant of them which would change the theme of the robot. I decided to go for the grey texture to make it look more like a modern more armoured metal. To go with this I changed the colour of the eyes and cables to a bright green so that it appeared futuristic and as if the cables were acting more like tubing for fluid.

I felt like this design works well with the robot in making it look more lethal and armoured however it goes away from the fantasy ancient feel as if the robots has been there for centuries. This robot could be used in a future project or possibly even as a guard within the prison game as that has a sci-fi theme however the first concept works better for this project

robot-3

Robot Concept: Design 2

After the first concept was finished I then began to recreate the second design in Photoshop. I decided to use the same color palette with this design as I wanted it to look like armor, especially the head as if it had been made from an old helmet from the armory. To make this more apparent I decided to edit the design by adding the crest which is commonly seen on lots of ancient warrior helmets. In this design, I decided to make it bright blue as I felt like this would be the military color since they are guarding an underwater city. Since the backpack/battery pack will have to be the most armored part of the robot I used a gray color to show that it is made from a stronger metal.

I will also do an alternate design of this which will use different colors to achieve a more modern look while still paying homage to the ancient robots.

When looking back at this design I can see things which I could be improved and some things I am glad I changed such as having the crest rather than the antennas. If I were to redesign this robot I may make it have more detail such as exposed cables and damage that it has acquired from previous battles. Similar to the first design.

robot-2

Robot Concept: Design 1

After I had finished drawing a few different designs I decided to recreate them in Photoshop and add colour so that they appeared more lifelike. The way I planned in doing this is by having 2 robot designs which I will then create 2 different texture designs for.

The first design is for the robot inspired by claptrap. I wanted to use oranges and browns to appear as the robot is made from scrap metal and is ancient as better materials would not be available. I decided to g the typical red,green, and yellow cables so that they are easily visible to the viewer and shows how damaged the robot has become over the years.

In reflection to this design, I feel like the colours I have used work very well and help show the theme and time set of the robot. If I were to take this design back into Photoshop I may try to improve the amount of detail on the robot and try to add highlights to the character to show where the light is coming from.

robot.png

 

Character Design: Robot Patrol Guard

For one of the main characters in my game, I wanted to create a patrol guard. This character may not be a character that has had dialogue or influence on the story but it affects the environment and will be a repeatable character that is seen everywhere.

I started off this design by creating silhouettes at random which formed multiple different characters. The reason I did this was because of the previous research that I did and I wanted to make sure the robots had iconic features which would be recognizable to the player. After this was done I then found two of the designs that I felt I could develop. I did this by drawing the designs in detail and of all four sides of the robot. I also thought about the functionality of the robot when designing this and made sure things such as cables and pistons could be seen.

The first design gained inspiration from the human skeleton in the shape of the head as it is very defined and a unique shape. I then used claptrap from the borderlands game as inspiration for the way that the robot would travel around, and this would be using a wheel. For the second design, I gained inspiration from multiple sources. The first is the initial shape and movement of the robot. This was based on the robot EVE from the movie Walle and the fact the robot floats around and because of this only has a torso. To appeal to the theme of the game I wanted the design to feel like it was ancient and survived for centuries and I did this by designing the head to appear more like ancient armor which had been modified with cables and antennas to work as the helmet.

Looking back at this work that I created I realize that another method I could have used to create the robot would have been Paradolia since this would give me unique shapes that have not be seen before.  My next step with these designs will be to take them into photoshop and create multiple different variants of the textured robots.