Once the characters where created we then moved on to how we could add all our characters together into a single board game. We immediately saw a theme of steampunk magic medieval which allowed us to create the illustrations for the game. The image below shows some of the mechanics that we decided to add to the game that allowed players to fairly fight against each other. It also shows how we came up with elements to make each character have a strength and a weakness. We eventually decided that the aim of the game was to get to the top of the fourth tier of the map, also known as ‘King of the Hill’. Players much reach the top by defeating players and monsters in battle. The loser of the battle also moves down a tier. The battle is player by rolling a dice, whoever rolls the highest wins. A player can also win by killing everyone else on the board.
This was the first brief that was given to the group and our aim was to create a board game that used mechanics influenced from others. The first task was to create a character. We did this by listing a variety of attributes and different characteristics. The first character that I created was an archer from the medieval times as a simple human. The second character was a robot that could be used just as a grunt rather than a main character that effects the story. I decided that I would adapt my archer and develop him further since he would be easier to create abilities for. I created a rough illustration of the design of my character which could later be used as a token within the board game. The inspiration for my character came from movies such as ‘Lord of the Rings’ and video games like ‘The Witcher’ and ‘Fable’