Game Mechanics: Behavioural Momentum

This mechanic makes players have to constantly repeat something so that It is improved. This can be done in skills, use of weapons, etc. This is commonly used in role-playing and online games.

A good example a game that uses this mechanic is Runescape. In order for the player to level up, their character they must first level up a range of fighting skills. These are Attack, Strength, and Defense. To level these skills up the player must fight a certain amount of monsters until it eventually levels up. After leveling them all up a certain amount of times it then levels up the player. In turn giving them rewards.

Another example of a game that uses this is Elder Scrolls Skyrim. Depending on the type of weapon the player uses determines what skill they are ranking up. By continuously killing enemies with that weapon it will level up and give the player a choice of perks that they can unlock.

If I was to use this mechanic in my own game It would be like in Skyrim. The player makes progress through a skill depending on what weapon they are using and by repeating a task of killing a certain number of enemies.

Game Mechanics: Loss Aversion

This mechanic is applied mainly in MMORPG games. What this is, is items that the player receives but they can not use them because they are on the demo version of the game or a free trial. This is a good way of encouraging players to buy the game as they will be able to use the items.

Runescape is a good example of a game that uses this mechanic. The game is free to play however players can pay money every month so that they have a subscription. While they are playing in free mode they will sometime receive items from quests or even from other players such as ‘Dragon Armour’. When the player tries to equip this armour it will tell them that they need to buy a membership to be able to use this mechanic. The player is then encouraged to buy a membership which then gives the company a profit.

Another good example of this mechanic being used is in the console version of Minecraft. Players can play through a demo of the game that only lasts a certain amount of time before it will ask them to buy the game or restart the demo. Since the player has already put time into the game creating their own buildings and gathering resources they will not want to lose it. Therefore they then buy the game so that they can keep on playing.