With my initial sketches, I was then able to go into photoshop and add colour to show what the environment is actually like. For example, the drawing of the planets does not show what environment they are filled with, therefore I added the colour, for examples green for the forest planet, so that it was obvious what this planet was.
It also allowed me to finalise my concepts and refine them so that the outcome was clear and gave a good visual for our game. One of my environment drawings was Emerald planet but this was not clear as it just looked like a modern city with skyscrapers, therefore by adding the emerald colour and the corruption from the witches castle I was able to make this apparent. I wanted the corruption part to look like it was bare land like a volcano, impossible for nature to grow or animals to survive and so I did this by using a dark grey to give the idea that ti is bare rock.
One of the galaxy layouts was perfect for the game logo and I decided that this would be good for a design of the game cover. In photoshop I wanted it to look like the book since our game is based off one, and then the logo would be a textured gold to represent the yellow brick road galaxy. This design is simple yet effect but before setting on this design I also took one of my environments and made that it into the game covers. To improve this further in the future I would like to take the Dorothy character design from my fellow team mates and insert her on the cover, but only slightly visible.
After all of this, I then decided I wanted to create another environment concept this time focusing more on the witches tower as it would be a key environment in the game as this could possibly be the location of the final boss fight. I wanted to recreate what I did in my previous drawing in which it shows a castle on a mountain, however, i wanted this to be more detailed. I had the idea that this castle used to contain royalty or maybe used to be owned by Oz himself but because of the corruption of the witch it has deteriorated over time and crumbled. I used photoshop so that I could imitate this and make it appear like a dangerous sd environment rather than it just being a sketch. I am glad I decided to create this as it gives me a better visual of how the game would possibly look. It even shows me that the broken bridge in the drawing could be the final cutscene of the game as this is a hard to reach a place that the player has not seen before.