3D Realisation: Summary Post

Artist Research

Beginning the 3D model module I looked at three different Environment artists that have worked on a range of games. When researching I looked for examples of their work including the topology and the different maps of the models.

Artist 1

Artist 2

Artist 3

Real Life Models

To get a feel for the 3D model we had the task of creating a 3D sculpture using different materials. I decided to build a house using mainly craft foam and paper. I also did a similar thing with helmets. Using templates that I had created I made helmets which benefitted me when going to make them in 3Ds Max


House Sculpture

3DS Max Basics

Starting to use 3DS max we learned the basics and followed instructions on how to turn a basic box into what looks like a crate

Learning 3DS Max


After learning the basics we began to venture into Topology. This shows the edge flow the model. This means that if the topology is good the model will be clearly visible when in wireframe view. To practice this we took pictures from the internet, one of a celebrity, and one of a boat. I created the topology using photoshop as it was good practice for when it came to the real thing.

Topology Research

Topology Practice


Since all models have to textured so that they show what material they are made out of, we began creating textures in photoshop. We did this by going out with a camera and taking pictures of multiple different surfaces. We then took the pictures into photoshop ready for editing. What we had to do was make them ‘seamless’ meaning that when two of the same image are placed next to each other, the middle lines can not be seen.

Beginning to Texture

Further Texturing

Virtual Reality

Virtual Reality is a new and the most immersive way of playing video games. We had the chance to use the HTC Vive however for designing rather than playing. This allowed more control to the user and a better view of the model that we were creating.

Virtual Reality

Weapon, Armor, and Cart

After learning all of the basics we were given the task of modeling a simple cart that was based on a piece of concept art that we were given. After this, we then had to design a shield from a concept to go with it. These helped improve our 3D skills before our next task. This next task was to also go with these props and this was to design multiple pieces of armor and weapons in our sketchbooks and then actually designs them in 3DS Max




Armor and Quiver

Christmas Cracker

The final task for the 3D module was to create a 3D model that was related to Christmas. For my model, I decided to create a Christmas cracker as this allowed me to create two versions, one open with a present out of it, and one closed. This allowed me to quickly design on the spot without any design work to base it on. Improving my knowledge of the 3D software.

Christmas Cracker

Final 3D Model

With all the weapons and armor that I had made, I decided to add them all into one environment. This would give a realistic aspect to the environment as the weapons would lean against the cart and be laid down on the floor. IT also makes sure everything is the correct scale and gives the viewer a chance to see all the props that I created in one image.

Final Props


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