Texture Maping

For this task, we had to create tillable textures. We did this by first going out and getting pictures of things such as leaves, bricks, and gravel. We specifically got these textures as they are not simple. Once we had our textures we then had to take them into photoshop and fix them so that no seams could be seen when the texture was duplicated.

Firstly we made the size of the texture 512×512 as it is optimal to work with a power of two. We then added an offset so that the texture wraps around creating a horizontal and vertical seem in the middle. To remove this seem we then used the patch tool and the clone tool so that parts can be replaced with another part of the texture. The good thing about using these tools is that it tries to blend in around the edges of the part you are trying to patch meaning that it is more likely for that part to blend it. One rule that we had to remember when using these tools was to avoid erasing the seem at the borders. this is because the texture has an offset which means that it will wrap around.

I felt like I did an okay job at removing the seams on my first attempt however due to the different lighting on the texture it means that it didn’t line up when they were connected as the light cause a line through the middle.






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